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 Cuffing DS

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Yuna
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Number of posts : 1
Registration date : 2006-04-30

Cuffing DS Empty
PostSubject: Cuffing DS   Cuffing DS Icon_minitimeSun 30 Apr - 3:01

Here you go

Quote :
Cuff

(0:0) When everything is starting up,
(5:300) set variable %lock to the value 0.

(0:31) When a furre says {!cuff},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %lock to the value 1.

(0:31) When a furre says {!uncuff},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %headPos to the value 0.
(5:300) set variable %tailPos to the value 0.
(5:300) set variable %lock to the value 0.

(0:1) Whenever somebody moves,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:4) and they bump into a furre,
(1:200) and variable %lock is equal to 1.
(5:351) set variable %tailPos to the X,Y position the triggering furre moved to.
(5:350) set variable %headPos to the X,Y position the triggering furre (moved from/is standing at)
(5:300) set variable %lock to the value 2.

(0:1) Whenever somebody moves,
(1:200) and variable %lock is equal to 2.
(1:19) and they (moved from/are standing at) position (%tailPos),
(5:18) move the triggering furre back where they came from.

(0:1) Whenever somebody moves,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:200) and variable %lock is equal to 2.
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%headPos),
(5:351) set variable %headPos to the X,Y position the triggering furre moved to.

(0:1) Whenever somebody moves,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:200) and variable %lock is equal to 2.
(1:5) and they successfully moved,
(3:2) at position (%tailPos) on the map,
(5:350) set variable %tailPos to the X,Y position the triggering furre (moved from/is standing at)
(5:16) move any furre present to (%tailPos) if there's nobody already there.
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